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Mitsukai

Mitsukai

Posts : 1093
Join date : 2017-07-30
Age : 28

Skill System Empty
PostSubject: Skill System   Skill System Icon_minitimeThu Jul 25, 2019 5:45 am


The Levels
Unless otherwise stated in the skills themselves, what you gain in each skill is measured by the skills level combined with your tier.

Incompetant: You are totally and completely inept in this stat or skill if your strength is at this level you are lucky to lift anything heavier than a kunai, If any skill type is set to this you can't have any jutsu's in it... you know think Lee and Ninjutsu. And yes this means that if you are incompetant at ninjutsu, you can't use the academy techniques.

Beginner: The first level one can possess in a skill is Beginner, this is the lowest one can be and still able to perform a technique in it. If you are a beginner in a skill you can use jutsu's in that skill up to one ranks below your characters rank to a minimum of E-rank.

Adept: So you've got a bit of skill now, being around the mediocre range. Someone of this level is rising in skill but this would be the average skill for a jounin but an academy prodigy might also be found at this level. People of this category are able to use up to their rank in that area for example a B-rank (2-5) nin that is adept in Genjutsu can use up to B-rank Genjutsu

Expert: Becoming a truly skilled person in a skill will allow people to be named experts of the art but there is room for improvement, not yet a master but the person's skill is definitely not to be mocked. This will grant the ninja the ability to use jutsu up to one rank above theirs in the skill that they are experts in.

Master: Finally, that skill of which people can began to become true masters of an art. Effort, dedication or mere natural talent has paid off. Most Jounin have several kills which has reached this status, however while you are now considered a master in the art do not think for a second that it means you have finished the path.

Grand Master: The final level, welcome to the most prestigious level you can obtain when it comes to a skill, your level has gone above and beyond and this is where people are legends, and able to use jutsus to far greater results than others. Requires a minimum of 1-3, and you can only have 1 until you reach 0 tier.

The Skills
Users will be required to have a minimum of 12 skills selected, 6 from optional skills

Required Skills:

Ninjutsu - The user’s skill in Ninjutsu, will affect how powerful their skill in Ninjutsu is.

  • At Grand Master level you are able to fuse two elements together to create an advanced element, even if it would normally be blocked by bloodline, though the bloodline will be stronger and you can only make one hybrid element this way.


Taijutsu - The user’s skill in Taijutsu, will affect how powerful their skill in Taijutsu is.

  • At Expert level you are able to use up to the first gate, barring other limitations
  • At Master level you are able to use up to the fifth gate, barring other limitations
  • At Grand Master level you are able to use up to the eighth gate, barring other limitations


Genjutsu - The users skill in Genjutsu, will affect how powerful their skill in Genjutsu is.

  • At Incompetant, you are pretty much screwed if anyone uses a genjutsu, no matter how weird things might get..
  • At Beginner Level you can detect and break genjutsu up to two ranks below you
  • At Adept Level you can detect and break genjutsu up to one ranks below you
  • At Expert level you are detect and break genjutsu up to your rank
  • At Master you can detect and break genjutsu that are one rank higher than you
  • At Grand Master level your illusions count as one rank higher for detection.


Strength - How physically strong is your character (will put references in as we scale them out)

Agility - How fast does your character move and react

Endurance - How much abuse can they take

Optional Skills:

Kekkei Genkai Mastery - How proficient is the user at being able to perform their Clan's techniques (Elemental fusions, doujutsu, Hidden techniques (IE Nara Shadows) etc)

  • Beginner: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C.
  • Adept: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank B.
  • Expert: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank A.
  • Master: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank S.
  • Grandmaster: The user's mastery of their clan techniques have grown to the point where they are extremely efficient in the use of them, and if there is any sustaining cost to keep them active the user will barely notice them.


Bijuu Mastery - (Jinchuuriki only - Mandatory on Jinchuu) How proficient is your character with controlling their tailed beast and the chakra they supply.

  • Beginner: Grants access to the unique traits of the bijuu (Elements, stats, etc), Allows the shinobi to use Chakra Cloak - Stage 1 (So long as they can have the jutsu)
  • Adept: Allows the shinobi to use Chakra Cloak - Stage 2 and Small Bijuudama
  • Expert: Allows the shinobi to use Jinchuuriki Partial Transformation and Bijuudama
  • Master: Allows the ninja to fully transform into their Bijuu
  • Grandmaster: The duration that the shinobi can hold their Jinchuuriki transformations are increased by one post.


Puppetry - The user's ability to use puppets, and chakra threads.

  • Beginner: Allows the ninja to use the Kugutsu no Jutsu. Allows the use of one puppet.
  • Adept: Allows the use of up to three puppets at the same time.
  • Expert: Allows the use of up to five puppets at the same time.
  • Master: Allows the use of up to seven puppets at the same time.
  • Grandmaster: Allows the user to use up to 10 puppets, and even the creation of Human puppets that can still perform the Jutsu's that they knew in life.


Medical - The users knowledge with medical knowledge, both in terms of the human anatomy and medical ninjutsu

  • Beginner: Allows the ninja to heal others and themselves, and use Medical ninjutsu up to one rank below their own.
  • Adept: Allows the ninja to use up to rank medical Ninjutsu and healing objects up to their rank, their knowledge of anatomy also grants the ninja the ability to use Medical ninjutsu offensively.
  • Expert: Allows the ninja to use medical techniques, and equipment up to 1 rank higher than the user.
  • Master: with at least Expert in Fuuinjutsu as well you can use the Strength of a Hundred seal
  • Grandmaster: Grants the ninja the ability to use the One's Own Life Reincarnation, and other techniques that will allow users to bring back someone who was killed in the same thread that they were in.


Stealth and Assassination - Represents being sneaky and lethal, This also grant the user the edge in using other senses to make up for hinderences to their eyes.

  • Beginner: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge.
  • Adept: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination.
  • Expert: Worthy of the title Assassin, the ninja is able to use Assassin related Jutsus, while granting them the ability to use other senses to their full effect. Will grant the ninja the ability to enhance their senses to make up for situations that would hinder any sense, at this level the user can even start to suppress their chakra signatures reducing the effective of chakra sensory by half
  • Master: Allows the ninja to be perfect at the arts of stealth and quick kills, giving them near perfect accuracy, and move without even being known. They have enhanced their ability to suppress their Chakra Signatures to the point that chakra sensing is only effective at 25% of their normal range.
  • Grandmaster: The ninja is now perfectly able to conceal themselves seeming to not be there even if a person is staring right at them


Kenjutsu - The users proficiency with all weapons, swords, spears, bows you name it.While the jutsu follows the listing above the ability to use weapons of certain ranks follows the list below, they do not rely on characters tier:

  • Beginner - Can use simple D-rank weapons, like your run of the mill Katana’s and Windmill Shuriken, these weapons don’t have any special skills of their own but can be used as catalysts for jutsu
  • Adept - Can use up to C-rank Weapons, Here is where weapons start picking up unique traits such as imbued jutsu’s
  • Expert - Can use up to A-rank Weapons, these can be quite devastating or just hard to use. Most A-rank weapons also have an effect of not being able to be used by people other than their owner.
  • Master - Can use up to S-rank weapons these items are said to be quite powerful with secret techniques imbued within the weapon itself.
  • Grandmaster - Grants the user the ability to use National Treasure level weapons such as the seven swords or the treasures of the six paths. These are all one of a kind items. As an added perk, even the most basic of weapons are considered to be the same rank as the wielder.


Summoning - The user's proficiency in summoning.

  • Beginner: Allows the ninja to summon a rank C creature.
  • Adept: Allows the ninja to summon a rank B creature.
  • Expert: Allows the ninja to summon a rank A creature and to use summoned animal related jutsus.
  • Master: Allows the ninja to summon the boss summon of their primary contract, hold multiple contracts, and access the Assisted sage mode when combined with at least expert level chakra control.
  • Grandmaster: Grants the user access to Sage Mode when combined with master level Chakra control


Fuuinjutsu - The user's abilities to use sealing techniques, be they to seal away techniques disrupt a person's chakra, Create/use curse seals.

Chakra Sensor - Can your character sense Chakra, if so how good are they at it, this skill will effect the range and accuracy of that ability

  • Beginner: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. (Range: 100 meters)
  • Adept: Allows the shinobi to sense chakra at higher range and also sense multiple chakra at once (maximum 5)(Range: 500 meters)
  • Expert: Allows the shinobi to sense multiple chakra and determine their location. (Range: 1Km)
  • Master: Allows the shinobi to sense types of chakra, like Jinchūriki and Cursed Seal and determine their position (Range: 2Km)
  • Grandmaster: Allows the ninja to be able to track a specific person just based off of their particular signature. (Range: 2Km)


Chakra Capacity - How much chakra does your character have, This also doubles as your characters stamina pool as in the world of Naruto the two stats are intertwined.
Chakra Efficiency - How well does your character use their Chakra, when they use a Jutsu does their chakra go to waste, or do they use exactly enough to get the job done

Hand Seal Expert - How talented is your shinobi at performing handseals, can they make them faster than the eye can follow, can they perform them with one hand.

  • Beginner: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate than others.
  • Adept: The Ninja has learned how to manipulate their chakra well enough to form hand seals with a single hand, though at a slower rate than normal techniques.
  • Expert: The user's Seal speed has quickened, One-handed Seals at normal speed and two-handed far exceeding a normal Shinobi's, appearing as a blur to them.
  • Master: Seals are made at an incredible rate, forming at the blink of an eye. The user may now have both individual hands make one handed seals at once, though at a slower rate than normal techniques, while a Single One handed Seal may be produced rapidly.
  • Grandmaster: Users are able to use each hand to perform the hand seals for seperate jutsu's at a speed far greater than your average ninja can perform them with both hands.


The Points

Now y'all might be wondering how you get the magical points to spend across these fields that is real simple. Rank up, the more experienced your ninja is the effective they will be. You get 3 points every major tier and 2 every other tier, in effect your growth points will look like below:

4-5: 3
4-4: 5
4-3: 7
4-2: 9
4-1: 11
3-5: 14
3-4: 16
3-3: 18
3-2: 20
3-1: 22
2-5: 25
2-4: 27
2-3: 29
2-2: 31
2-1: 33
1-5: 36
1-4: 38
1-3: 40
1-2: 42
1-1: 44
0-5: 47
0-4: 49
0-3: 51
0-2: 53

Now for those of you who are not sure how the points relate to the levels above, it is a straight 1-1 ratio, each point you spend buys one level in that skill. And for those of you who are thinking "Hey I will just ignore the things my char is not going to use and pump those points in other stats." That will be fine at lower levels but once you hit 0 tier you will be required to have some level of competency across the board before you can have multiple skills at grandmaster level.

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Skill System JGbvtE5
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